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- # File: z_info.txt
-
-
- # This file is used to initialize the "lib/data/z_info.raw" file, which is
- # used to initialize the "array sizes" information for the Angband game.
-
- # Do not modify this file unless you know exactly what you are doing,
- # unless you wish to risk possible system crashes and broken savefiles.
- # After modifying this file, delete the "lib/data/z_info.raw" file.
-
-
- # Version stamp (required)
-
- V:1.3.0
-
-
- # Maximum number of feature types
- M:F:90
-
- # Maximum number of object kinds
- M:K:550
-
- # Maximum number of artifacts
- M:A:160
-
- # Maximum number of ego-item types
- M:E:160
-
- # Maximum number of monster races
- M:R:702
-
- # Maximum number of vaults
- M:V:40
-
- # Maximum number of player races
- M:P:11
-
- # Maximum number of player history lines
- M:H:165
-
- # Maximum number of owners per store
- M:B:4
-
- # Maximum number of objects
- M:O:512
-
- # Maximum number of monsters
- M:M:1024
-
- #
- # Array sizes (in bytes) for some initialization stuff
- #
-
- # Size of the "fake" array for reading in names of monsters, objects,
- # artifacts, store-owners, player-races, ...
- M:N:20480
-
- # Size of the "fake" array for reading in the descriptions of monsters,
- # vaults, and the player-histories
- M:T:61440
-
-